Outland Risk Ideas/Suggestions

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Re: Outland Risk Ideas/Suggestions

Post  NavySeal on Sun Dec 12, 2010 5:58 pm

Are the races the one from the original? Like when I did descriptions?
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Re: Outland Risk Ideas/Suggestions

Post  Roflpotamus on Sun Dec 12, 2010 7:50 pm

Nickel510 wrote:
Roflpotamus wrote:For Outlands Risk, possible races:

Goblins (Netherstorm)
Blood Elves (Netherstorm)
Consortium (Netherstorm)
Gronn's Ogres (Blade's Edge Mountains)
Mok'nathal (Blade's Edge Mountains)
Ogri'la (Blade's Edge Mountains)
Sporregar (Zangarmarsh)
Naga (Zangarmarsh)
Cenarian Expedition (Zangarmarsh)
Fel Orcs (Hellfire Peninsula)
Horde (Hellfire Peninsula)
Alliance (Hellfire Peninsula)
Shat'tar (Shattrath)
Scryer (Shattrath)
Aldor (Shattrath)
Arrakoa (Terrokar Forest)
Shadow Council (Terrokar Forest)
Ethereum (Terrokar Forest)
Kurenai (Nagrand)
Mag'Har (Nagrand)
Elementals (Nagrand) - Capital Throne of the Elements
Legion (Nagrand)
Ashtongue Tribe (Shadowmoon Valley)
Illidari (Shadowmoon Valley)
Shadowmoon Clan (Shadowmoon Valley)
Wildhammer Clan (Shadowmoon Valley)

Thanks for the list but the races are already decided, though I've decided to add the Kurenai, so that the Mag'har are not the only race in Nagrand. Other then that, I don't think I'll be adding or changing any races or locations. I mean really, a Sporregar race? What models would I even use for that?

Then you have only two races in Nagrand, one of the biggest places, and an awkward mish-mash in Shadowmoon Valley with the Wildhammer Alliance Dwarves being represented but not the Horde Shadowmoon Clan.

Imo either move the Legion to Nagrand or make the Elementals a third race for Nagrand.

D=

Dun, dun, dun!

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Re: Outland Risk Ideas/Suggestions

Post  NavySeal on Sun Dec 12, 2010 9:23 pm

Make some ogres or something in Nagrand?
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Re: Outland Risk Ideas/Suggestions

Post  Roflpotamus on Sun Dec 12, 2010 10:03 pm

Great idea time!

Rather than bunching up two races in Shattrath, combine Shatt into Terrokar Forest and put the Shat'tar there.

Put the capitals of the Scryers and the Aldor in Shadowmoon Valley instead of rehashed Orcs, rehashed Alliance units, and rehashed Broken Draeni.

Huzzah!



Goblins (Netherstorm)
Blood Elves (Netherstorm)
Consortium (Netherstorm)

Gronn's Ogres (Blade's Edge Mountains)
Mok'nathal (Blade's Edge Mountains)
Legion (Blade's Edge Mountains)

Sporregar (Zangarmarsh)
Naga (Zangarmarsh)
Cenarian Expedition (Zangarmarsh)

Fel Orcs (Hellfire Peninsula)
Horde (Hellfire Peninsula)
Alliance (Hellfire Peninsula)

Arrakoa (Terrokar Forest)
Shadow Council (Terrokar Forest)
Shat'tar(Terrokar Forest)

Kurenai (Nagrand)
Mag'Har (Nagrand)
Elementals (Nagrand)

Scryer (Shadowmoon Valley)
Illidari (Shadowmoon Valley)
Aldor (Shadowmoon Valley)

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Re: Outland Risk Ideas/Suggestions

Post  NavySeal on Sun Dec 12, 2010 10:14 pm

The races have been decided already... and there isn't enough elementals to from a race not to mention the fact that they are neutral...
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Re: Outland Risk Ideas/Suggestions

Post  Nickel510 on Sun Dec 12, 2010 10:20 pm

Please move this discussion to the thread Outland risk Race creation thread. I've replied to your post their Rofl. Or... I will in 2 minutes.

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Re: Outland Risk Ideas/Suggestions

Post  fattythefat on Sun Dec 12, 2010 11:31 pm

Roflpotamus wrote:
Then you have only two races in Nagrand, one of the biggest places, and an awkward mish-mash in Shadowmoon Valley with the Wildhammer Alliance Dwarves being represented but not the Horde Shadowmoon Clan.

Imo either move the Legion to Nagrand or make the Elementals a third race for Nagrand.

D=

Dun, dun, dun!
Dude the shadowmoon isnt that special, its just a Thrallmar copy... THe Wildhammers are a fully dwarven faction as oppsoed to the Honor Hold which is fully human (I think that would work)
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Re: Outland Risk Ideas/Suggestions

Post  Nickel510 on Mon Dec 13, 2010 12:26 am

fattythefat wrote:
Roflpotamus wrote:
Then you have only two races in Nagrand, one of the biggest places, and an awkward mish-mash in Shadowmoon Valley with the Wildhammer Alliance Dwarves being represented but not the Horde Shadowmoon Clan.

Imo either move the Legion to Nagrand or make the Elementals a third race for Nagrand.

D=

Dun, dun, dun!
Dude the shadowmoon isnt that special, its just a Thrallmar copy... THe Wildhammers are a fully dwarven faction as oppsoed to the Honor Hold which is fully human (I think that would work)

Please repost this in the thread Outland risk Race creation thread Smile

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Re: Outland Risk Ideas/Suggestions

Post  NavySeal on Tue Dec 14, 2010 2:06 am

Good ideas but I don't think race things should be posted in here anymore... Or anything for that matter...
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Re: Outland Risk Ideas/Suggestions

Post  Nickel510 on Tue Dec 14, 2010 3:26 am

O.o it could still be used for gameplay ideas.

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Re: Outland Risk Ideas/Suggestions

Post  Jakeypoo on Tue Dec 14, 2010 8:08 am

CAN WE PLAY SOME OUTLAND RISK TONIGHT? OR WHAAA!!!!

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Re: Outland Risk Ideas/Suggestions

Post  Nickel510 on Tue Dec 14, 2010 3:09 pm

or WHAAAA

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Re: Outland Risk Ideas/Suggestions

Post  NavySeal on Wed Dec 15, 2010 4:43 am

or WHAAAAAAAAAAAAAAAAA T
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Honor Hold!!!

Post  The_13th_Legend on Fri Jan 14, 2011 3:43 am

Hey is the game released yet?

I don't care about that, I just want stormwind to have Honor Hold... I skipped to the last pages because there were 15 commenting pages. I won't dare read them all! Anyways, Are there going to be Spaceships/Pirate Island? I find that interesting xD.Im gonna hate WTFATTACKS from the spaceships though. Or Zepplins... Spaceships are to... futuristic. BTW, This is the 1,337 comment on the whole website now {= xD. -The_1337th_Legend.
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Re: Outland Risk Ideas/Suggestions

Post  NavySeal on Fri Jan 14, 2011 3:54 am

Legend, there are Zeppelins, but no Jew islands yet... Full version has yet to be released as well.
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Re: Outland Risk Ideas/Suggestions

Post  Nickel510 on Fri Jan 14, 2011 10:47 am

*ahem* !! there are 3 "jew islands" sir.

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Re: Outland Risk Ideas/Suggestions

Post  NavySeal on Sat Jan 15, 2011 1:51 am

You must use them a lot right? And are they the instances?
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Testing

Post  Lt_Storm on Sat Jan 29, 2011 7:26 pm

If you need some one to test i would be happy to Very Happy
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Re: Outland Risk Ideas/Suggestions

Post  Nickel510 on Sat Jan 29, 2011 7:43 pm

Thank you storm, I'll let you know when its ready to be tested.

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Re: Outland Risk Ideas/Suggestions

Post  NavySeal on Tue Feb 01, 2011 3:06 am

Has the full version been released yet?
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Re: Outland Risk Ideas/Suggestions

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