Clan BHoR
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Outland RISK Races

5 posters

Page 1 of 3 1, 2, 3  Next

Go down

Outland RISK Races Empty Outland RISK Races

Post  Nickel510 Thu Oct 21, 2010 6:19 am

Illidari

Racial Perk- Illidari Training: After years of service to Illidan, his warriors have become hardened veterans of war. All melee does +10% damage.

1st Base
2g heavy Blood Archer
3g chaos racial Fel Orc Grunt (Illidari)
6g shadow racial Fel Orc Raider (Illidari)
6g heavy Minor Dreadlord (Illidari)
6g holy racial Naga Myrmidon (Illidari)
6g piercing Mistress of Pain (succubus, red) (Illidari)
8g chaos racial Legion Lieutenant (felgaurd) (Illidari)
10g shadow racial Broken Servitude (archimonde) (Illidari)
2nd Base
11g heavy Infernal Machine
11g magic Acid Spitter (hydralisk, tinted green)
12g chaos racial (Illidari)
14g holy racial Naga Royal guard (Illidari)
14g heavy Warlock (fel warlock) (Illidari)
15g shadow racial Ashtongue Blade (akama) (Illidari)
16 g piercing caster Sea Witch (lady vash'j)
18g holy Blood Lord: This blood elf elite uses stolen powers of the light to destroy his master's enemies. (spellbreaker, model)
25g chaos Demon Hunter: Extremely loyal and powerful, these choice Illidari have been personally trained by the Lord of Outland (demon hunter)

Naga

Racial Perk – Murlocs do +5% damage.

*Note* This is the only race where I'm not 100% decided on the racial perk. The murloc one is a small perk, the tornado spell is the main one but I'm not sure how I want it to work exactly.

1st Base
2g magic (water elemental level 1) Water Summon: A water elemental summoned by the Naga.
3g shadow Murloc Plaguebearer racial
4g chaos Dragon Turtle- A giant turtle tamed by the Naga to devour enemies.
4g heavy Hydra hatchling
4g piercing Naga Siren (limit of 15 units) Tornado - 80 second cooldown. Same spell as lady vash'j's in wc3
7g holy Naga Myrmidon - A male naga equipped with a powerful trident.
8g piercing caster Naga Summoner - A female Naga that is trained in the art of summoning.
8g shadow
10g shadow Murloc Mutant racial- A fiercesome murloc that has been mutated.
2nd Base
11g magic (hydralisk) Acid Spitter- A mutated serpent that spits acid at its enemies.
12g heavy Snap Dragon- Dangerous beasts known for acid-spitting
12g shadow Makura Prawn- A small crab-like beast swinging claws at enemies
14g shadow Sea Turtle Behemoth (giant sea turtle)- A gigantic sea turtle that has been tamed by the naga.
15g holy Naga Royal Gaurd- An immense naga, wielding a massive spike-like weapon.
16g chaos Makura Tidal Lord- A giant crab-like beast that crushes enemies with massive claws.
16g piercing caster Sea Witch- A female naga bearing the mystical powers of the ocean.
16g piercing Tidecaller (naga siren) Tornado (limit of 10) Tornado – 30 second cooldown. Same spell as lady vash'js in wc3
18g chaos – Sea Giant- A giant creature native to Azeroth possesing a massive anchor.
25g shadow –
Lady Vashj -

Blood Elves

Racial Perk: Wretched: Some Blood Elves are transformed into a Wretched when killed. 50% chance to spawn a unit that has ¼ the stats of the original unit. Has no time limit like a summon would.

1st Base
2g heavy Blood Archer (blood elf archer)
2g magic wretched perk killed Sunfury Arcanist (chaplain)
2g magic Wretched Arcanist (necromancer, kel'thuzad)
3g holy Sunfury Squire (footman)
5g magic (phoenix) Minor Phoenix
6g shadow wretched perk Phoenix Guard (model, captain)
6g shadow Wretched Guard (abomination, tinted)
7g holy Blood Elf Knight (red tinted knight)
8g piercing caster Flamekeeper (Medivh)
9g chaos Legion Overlord (overseer)
2nd Base
12g heavy Crimson Hand Bowman (sylvanys, living)
12g holy Crimson Hand Inquisitor (blood elf lieutenant)
14g chaos Terrorgaurd – (tinted green doomgaurd)
14g shadow Spellbreaker
16g holy Sunblade Blood Lord (spellbreaker, model)
16g magic caster Blood Mage
18g heavy caster Archmage (Blood Elves) (archmage hero)
25g holy Blood Knight (model, arthas)

Fel Orcs
Racial Perk: When attacked, some Fel Orcs have a .5% chance of increasing surrounding units attack by 10%. Does not stack. Radius of 500 yards. Lasts 15 seconds. Chaos: The Fel Orcs, also known as Chaos Orcs, go into a rampage, unleashing the fel energy within. Repair Gold Cost = 22
Kargath Bladefist -
1st Base
Nether Dragon Hatchling-Young whelps of Nether Dragons, they are small fragile drakes. 2g heavy
Shattered Hand Warlock- Orcish casters trained in the dark arts. 2g magic
Fel Orc Grunt - These demonic orcs are known for their bloodlust, and are rightly feared. 3g chaos Racial Perk
Fallen Spirit Warrior 5g holy
Fel Orc Raider- A veteran, these Fel Orcs are seen leading the grunts into battle. 6g shadow
Netherwing Wizard 8g piercing caster
Demon Wolf Wolf 9g chaos
2nd Base
Fel Orc Kodo Rider- Fel Orc on the back of a might kodo. 11g piercing
Nether Dragon- Powerful dragons, they are feared by all. 11g magic
Chaos Grunt 13g chaos Racial Perk
Shattered Hand Berserker-Orc of The Fel Horde, they wield mighty blades, slashing through armor. 14g shadow
Fel Orc Knight 17g holy
Enslaved Demon (succubus) 17 piercing
Illidari Warlock 18g heavy caster
Fel Orc Warlord 25g chaos

Once the masters of Outland, then the subjects of Magtheridon, these Fel Orcs now serve Illidan and are found in numerous locations throughout their broken homeworld.
Cap. Hellfire Citadel in Hellfire Peninsula.

Cenarion Expedition
Racial Perk: Some units can shapeshift. Change is permanent.
Ysiel Windslinger -
1st Base
Young Druid (tauren) 2g piercing racial perk (can transform into Ghost Wolf)
Ghost Wolf (white wolf/northrend) 2g piercing melee racial perk (can transform into young druid)
Dryad 2g magic
Treant 3g holy
Cenarion Ranger 4g heavy
Warden 5g shadow
Druid of the Claw 8g holy
Elder Druid (spirit walker) 8g piercing caster
2nd Base
Druid of the Talon (storm crow form) 12g holy racial perk (transforms into caster form)
Druid of the Talon (night elf form) 12g holy melee racial perk (transforms into bird form)
Cenarion Sharpshooter 13g heavy
Mountain Giant 14g chaos
Cenarion Warden (maeiv) 14g shadow
Master Druid (malfurion without stag, model) 17g piercing racial perk (transforms into bear)
Owlkin (wildkin, model) 17g piercing melee racial perk (transforms into master druid)
Keeper of the Grove - 18 magic caster
Ancient of Power (ancient of wonder) 25g holy

Scryers
1st Base
2g heavy Blood Archer- An elf armed with a bow, resulting in death to all enemies! (red tinted blood elf archer)
2g piercing Scryer Mage (hydromancer)
3g shadow Scryer Initiate – The commen soldier of the Scryers, equipped with shield and sword.
3g chaos Fire Summon (lava spawn)
5g heavy Naaru Apprentice - An apprentice mage, they know the basics of magic. (wizard apprentice tinted green)
6g magic Blood Elf Chaplain (emissary)
8g holy Blood Elf Crusader- A righteous soldier, wanting only justice. (Knight, red tint)
8g piercing caster Flamekeeper (same as blood elf)
9g shadow Lesser Golem- A golem built by magic, these are seen in many places. (mud golem)
2nd Base
11g heavy Scryer Sharpshooter (sylvanus live)
11g magic Sorceress- Mages accustomed to battle, they are deadly.
12g shadow Arcane Gaurdian- A mechanical creation of the elves, controlled by magic. (siege golem)
15g holy Scryer Blood Lord- An elven soldier, trained in the ways of the light. (spellbreaker)
16g piercing caster Archwizard (model-by general frank, blood mage)
18g chaos Dragonhawk Rider
25g shadow Blood Elf General- Seen leading armies, they bring devastation to all.(lord garithos)

Once servants of Kael'Thas, these Blood Elves have sworn allegiance to the Naaru. They now fight against Kael'Thas and against all the evil's of Outland.
Cap. - Scryer's Tier of Shattrath.

Aldor
1st Base
2g magic Water Summon (same as naga)
2g piercing Lost Disciple (draenei disciple)
3g holy Draenei Zealot- Zealous servants of the Naaru, they are the common soldier of the Aldor. (blue tinted swordsman)
3g shadow Lost Gaurdian- A draenei that has been corrupted into a lesser form (draenei gaurdian)
6g chaos Kurenai Redeemer - A corrupted draenei that still retains some part of his heritage. (eredar)
6g magic Draenei Mage (jaina, skin)
8g shadow Kurenai Warrior (eredar)
9g holy Aldor Defender (sentry [possible skin])
2nd Base
12g piercing Draenei Bowman (sylvanus living, model)
12g holy Draenei Warrior (satyr, skin)
13g shadow Lost Elite (draenei darkslayer)
15g holy Kurenai Shaman (kil'jaeden)
16g shadow Unbroken Shadow-User (custom, tandrid proudmoore)
17g chaos Draenei Wrathgiver- A Draenei that has been taught the ways of the light. (archimonde, skin)
17g heavy Naaru (priest model swapped with rune)
25g holy Aldor Archon- A holy Draenei that defends the righteous. (custom, eredar diabolist)

High Priest Ishanah -

These Draenei are the uncorrupted eradar who have remained in Outland. They fight for the light and for their new homeworld, Outland.
Cap. - Aldor Temple in Shattrath


Honor Hold
1st Base
2g heavy Honor Hold Ranger - A basic soldier equipped with a bow and arrow.(blood elf archer)
2g piercing Mage Novice- A practitioner of the arcane ways, mages are not overly trusted. (hydromancer)
3g holy Honor Hold Footman- The weak common soldier of all Alliance forces. (footman)
3g chaos Lesser Gaurdian (same as scryer)
6g shadow Shadow Huntress (Naisha) – This Night Elf employs the dark arts to defeat the enemies of the Alliance.
6g heavy Honor Hold Bowman - Humans armed with heavy bows, they rarely ever miss. (green tinted sylvanus)
8g holy Knight- The main cavalry for the alliance, knights are well trained.
2nd Base
11g magic Alliance Expedition Mage (priest)
11g piercing Wildhammer Sniper
12g holy Draenei Warrior (satyr, skin)
14g heavy Gnomish Flying Machine
15g chaos Seasoned Legionnaire (arthas, frostmourne)
17 shadow Dark Knight (bandit lord)
18 heavy caster Archmage (antonidas)
25g holy Paladin- A knight of the Holy Light, Paladins are feared by their enemies everywhere. (uther, DUH)

Honor Hold was formed after the second war, when the Alliance invaded Outland. It now serves as the main headquarters for all Alliance activity in Outland.
Cap. - Honor Hold in Hellfire Peninsula.

Thrallmar
Nazgrel -
1st Base
2g heavy Blood Archer
2g magic Orc Warlock
3g shadow Thrallmar Defender (scryer initiate)
3g chaos Orc Grunt- The main unit of The Horde, the grunt is feared for its incredible strength.
5g holy Tauren Earthwalker - The tauren, known caretakers of the land, came to Outland with The Horde. (tauren)
7g shadow Troll Batrider
2nd Base
11g heavy Dark Ranger (undead sylvanus)
12g shadow Forsaken Cavalry (death knight)
12g piercing Shadow Hunter
14g holy Tauren Smasher (cairne)
16g piercing caster Shaman
17g chaos Blademaster
25g shadow Thrallmar Chieftain (thrall, melee)

Thrallmar was founded by Thrall's head of security, Nazgrel, in an attempt to gather resources and gain a foothold in Hellfire Peninsula to battle the forces of Outland.
Cap. Thrallmar in Hellfire Peninsula.


Mag'har
Racial Perk: Mag'har Fury: Warrior does +25% damage. Repair Gold Cost = 23 When unit dies, a ranged, 2g piercing unit is spawned that lasts 15 seconds. Lumber Cost = 6. Animal Spirit: The Mag'har infantry has been trained since birth to fight with the spirits of the wild. Once dead, an animal spirit will rise from the earth to fight in his place.
Garrosh Hellscream -
1st Base
2g piercing Mag'har Animal Spirit PERK ONLY unit wyvren spirit
3g chaos {Garadar} Axeorc (garrosh, skin) racial perk
3g shadow Mag'Har Grunt (grunt, skin) racial perk
9g holy Spirit Warrior (blademaster, skin/model[barbarian])
2nd Base
11g shadow Mag'har Raider (wolf rider, skin)
11g piercing Wind Rider (possible skin)
11g magic Mag'har Spellcaster (gul'dan, skin)
12g chaos {Garadar} Proudaxe (grunt, skin)
16g magic caster {Mag'har} Shaman- A orc that has learned the ways of the shaman. (skin)
17g holy {Mag'har{ Mace Wielder (thrall, skin)
18g shadow {Mag'har} Spirit Defiler (far seer, skin)
25g chaos Mag'har Battlegaurd - The greatest warriors of the Mag'har, they wield a large axe in battle.(garrosh hellscream, skin)

The Mag'har are the uncorrupted orcs who remained in Outland after the Dark Portal was opened. They have recently formed an alliance with Thrall.



Arakkoa [/center]
Racial Perk: Holy units do +20% damage to range. Chaos units do +20 damage to all units, and have -20% movement speed. Shadow has -20% movement speed.
Gold Repair Cost: holy 24, chaos 25, shadow 26
Terokk – Costs 100g. Has an ability to summon 20 arakkoas, like a building would but no cost. (kind of like kiljaeden but only 1 unit/button and no cost with a limit of 20 units). Arakkoas have a thousand effective health points (which includes armor), 20-25 damage, and last 15 seconds. Chaos armor/attack. Cooldown rate of 50 seconds (every 50 seconds terokk can summon another arakkoa, limit at 20). When terokk is created, he will be able to summon 5 Terokk Fanatics.
First Base
Arakkoa Sorcerer (talond druid flight form) - 2g magic
Shalas Shadowuser (hippogryph, dark tint) - 2g heavy
Veil Protector (wildlkin) - 3g shadow
Sketti (sasquatch) - 3g chaos
Corrupted Kaliri (eagle) – 5g holy
Wing Guard (wildkin [same as ravengaurd with green tint, and smaller])- 6g chaos
Talonsworn Forest-Rager (green sasquatch)– 8g shadow
Second Base
Undead Kaliri (Medivh's raven form, skin)- 11g holy
Matriarch's Hand Maiden (harpy) - 11g piercing
Bonewalker (undead carrion skin, critter) - 11g chaos
Dark Matriarch (harpy, skin)- 13g magic
15g holy - Deceased Talonite (wildkin, skin)
16g heavy caster Arakkoa Spellweaver (furbolg, model arakkoa sage)– (furbolg, model arakkoa sage)
Ravengaurd (elder sasquatch, model)- 18g chaos
Talon Lord (faceless one sound [succubus base], arakkoa warrior model)- 25g shadow
Special Units
Terokk Fanatic (owlkin, uses ravengaurd custom model, tinted blue) – shadow, 1k effective health, 20-25 damage, last 15 seconds. Unit has -40% movement speed.

The Burning Legion
(units have an incinerate which does 5 damage every 10 seconds)
Baelmon [The Hound Master]- Same as Terokk, but with Wrath Hounds.
Summons 2 Felhunters that last 15 seconds.
First Base
Satyr - 2g heavy
Felhunter – 2g magic melee Wrath of the Legion: .5% chance of critical strike
Satyr Trickster – 3g magic
Voidwalker (pink voidwalker, melee) – 4g chaos
Blood Gaurd – (copy paste phoenix guard, change gold cost and name) 5g shadow
Mistress of Pain – (red succubus) 6g piercing Costs 2g, Felhunters: Summons 2 Felhunters with .5% critical strike and magic armor. Can only be used once. No limit.
Minor Dreadlord – 8g heavy caster
Legion Lieutenant (copy paste legion overlord, change name and cost) - 8g chaos
Second Base
Infernal Machine - 11g heavy
Eredar (red eredar, red tint) - 12g chaos
Warlock (orc warlock, tinted dark) - 12g magic
Doomgaurd - 15 chaos
Felblood Lord (spellbreaker) - 15g holy
Legion Servitude (Undead Acolyte, model) - 16g magic caster
Dreadlord – 17g shadow. Costs 18g, Infernals: Summons 2 infernals. There can only be 10 infernals in the map at once. Infernals last 120 seconds.
Infernal – 18g shadow (can't be bought at base) Last 120 seconds.
Pit Commander (pit lord) - 25g chaos


Shadow Council/Ethereals
No Racial Perk
1st Base
Skeleton Sorcerer – 2g magic
Arcane Fiend – (pink voidwalker) 2g piercing
Ethereal Vangaurd (spirit of vengeance) - 3g shadow
Legion Fanatic (gul'dan) - 3g heavy
Corrupted Draenei Paladin (archimonde, tinted darker)– 6g holy
Shadow Priest (medivh) – 6g magic
Ethereal Arcanist (Revenant of the sea) - 7g piercing
Servant of Shaffar (deeplord revenant) - 7g chaos
Void Horror (purple voidwalker) - 8g heavy caster
2nd Base
Crypt Raider – (avatar of vengeance)11g shadow
Infernal Machine - 11g heavy
Warlock (orc warlock, tinted dark) - 12g magic
Ethereal Commander (any revenant, model tinted) - 14g holy
Shaffar's Beacon (whisp, model) - 16g piercing caster
Legion Servitude (Undead Acolyte, model) - 16g magic caster
Cabal Summoner (shaman, model) - 18g heavy caster
Fel Overseer (red felgaurd) - 18g chaos
Shadow Council Gaurdian (skeletal warrior, model) - 18g shadow
Grand Warlock (eredar warlock) - 25g heavy non-caster
These two powerful factions have formed an alliance to secure Auchindoun for themselves and further their own plans.
Capital – Shadow Labyrinth

Goblins/Consortium
Racial Perk: Some units can change forms.
1st Base
Goblin Alchemist – 2g magic racial perk (can transform into battlesuit)
Battlesuit – 2g magic melee racial perk (can transform into goblin alchemist) Description: Newly outfitted, this goblin is ready for battle. (clockwerk goblin)
Goblin Bombardier – 2g piercing (engineer gazlow, the goblin duo bombers)
Consortium Vanguard (spirit of vengeance) - 3g shadow
Voidwraith (voidwalker, blue) 4g heavy racial perk (can transform into Consortium Defender)
Consortium Defender (blue revenant) 4g heavy melee racial perk (can transform into voidwraith)
Nether Traveller (revenant, model tinted blue) 5g holy
Tinker (the tinkerer hero) - 6g chaos
2nd Base
Warden of K'aresh (avatar of vengeance) - 11g shadow
Shredder - 12g chaos
Goblin Mage (gul'dan, model) – 13g magic
Consortium Commander (any revenant, model) - 15g shadow
Goblin Steamroller (dwarf tank, model) -16g chaos
Consortium Priest (lightning revenant) - 16 piercing caster
Heavy Bot (war golem, model) – 18g chaos
Goblin Mechanical Destroyer (shredder, model) - 25g shadow racial perk (transforms into mechanical aircraft)
Mechanical Aircraft (gnome airplane, model) – 25g shadow ranged racial perk (transforms into goblin mechanical destroyer)


Ashtongue Clan
Akama: Always invisible. Costs 200 gold but has the same stats as a 100g hero. Magic armor and attack. Once invisibility is broken, cannot become invisible again for 60 seconds.
1st Base
Imp - 2g magic
Lost Mage (draenei disciple red tint, same as aldor) 2g piercing
Lost One 3g shadow
Ashtongue Rogue (akama red tint) 5g shadow
Broken Harbringer (draenei harbringer) 6g magic
Ashtongue Mage (archimonde, possibly skin or weapon attach) 8g piercing caster
Akama's Disciple (akama blue tint) 8g magic melee, always invisible. Has the stats of a 4g unit. Once invisibility is broken, cannot become invisible again for 30 seconds.
Broken Beserker (overlord) - 10g holy
2nd Base
Ashtongue Channeler (eredar diabolist) 11g magic
Broken Spiritbinder (draenei seer) 11g heavy
Deathsworn Captain (archimonde, skin) 12g shadow
Broken Shaman (archimonde, weapon/armor attachment) - 14g holy
Ashtongue Mystic (draenei disciple)- 16g piercing caster
Broken Sorcerer (draenei seer, green tint) - 18g magic caster
Draenei Overseer (succubus, model unbroken sage) 18g chaos This unbroken Draenei is one of the few of her kind that serve Illidan but she is deadly and commands over her lesser brood.
Ashtongue Battlelord (archimonde, skin, with armor/weapon models tinted blue) 25g shadow


Gruul's Ogres
Gronn: 5% chance to stun enemies for 30 seconds in a 50 yard radius. Effect is either a mini volcano effect or earthquake. (after first release, try to have mini earth quakes everytime gronn takes a step)
Racial Perk:
1st Base
Ogre Warcaller (ogre warrior, model) - 2g heavy
Bloodmaul Warlock (ogre mage, darker blue tint) 2g magic
Bloodmaul Warrior (ogre warrior 2 heads) - 3g chaos
Ogre Pet (riderless kodo) 4g shadow
Spinebreaker (fire brewmaster, model) 5g shadow limit of 4. Stun that lasts 40 seconds, 80 second cooldown, autocast, costs 3g, ready to use when bought. Can't use on heroes.
Ogre Mage (ogre mage, light red tint) 6g piercing
Ogre Priest (one headed ogre warrior) 7g holy
Boar Rider (kodo rider, model) 8g chaos
Skullsmasher (ogre lord one head, model) 8g shadow limit of 8. passive, has a .5% chance to cause an earthshake which stuns all enemy units in a 15 yard radius for 30 seconds and deals 10 damage to all effected enemy units. 0% chance for 60 seconds after its gone off. Doesn't work on heroes.
2nd Base
Nath's Disciple – (one headed ogre warrior, tinted) 11g holy
Stone Thrower (ogre warrior, model) 11g heavy
Bladespire Mauler (ogre mauler, two heads) - 12g chaos
Ogre Brute – (ogre lord, 2 heads) 14g shadow
Bonecrusher (sea giant, model) 15g shadow limit of 8. Stun that lasts 40 seconds, 60 second cooldown, autocast, costs 6g, ready to use when bought. Can't use on heroes. Can't have 5g and 15g ogres at same time. Shares same limit trigger.
Ogre Lord (felgaurd, model) 18g shadow
Royal Advisor – (ogre mage) 18g magic caster
High King's Gaurd - (model, orc raider) - 18g chaos
Ogre Champion (one headed ogre warrior, model) - 25g chaos

Wildhammer Dwarves
Racial Perk: When attacked, some Dwarves have a .5% chance of increasing surrounding units attack by 10%. Does not stack. Radius of 500 yards. Lasts 15 seconds. Wildhammers: The more a Wildhammer fights, the tougher he gets. Repair Gold Cost 29
1st Base
Rifleman (red tint) - 2g piercing
Dwarven Priest (chaplain) 2g magic
Wildhammer Militia (human militia) 4g holy racial perk
Wildhammer Warthog (siege engine, model) - 5g chaos
Dwarven Brawler (bandit) - 6g holy
Ram Rider (malfurion stag, skin) 8g shadow
Wildhammer Elementalist (hydromancer) 9g piercing caster Wildhammer dwarves have a strong tie with nature and prefer natural magic over any other kind.
2nd Base
Axe Thrower – This Wildhammers axe has been imbued with the magic of the Earth Mother. 11g magic
Windhammer Sniper (rifleman) 11g piercing
Wildhammer Beserker (captain, model) - 12g holy racial perk
Siege Engine 15g chaos
Arch-Mage (antonidas) 16g heavy caster
Gryphon Rider 18g shadow
Thane (mountain king, skin) 25g holy

Also, in addition to being added to the list of Credits in quests, I'll also add an invulnerable character to the map (like the penguin in WoW Risk) that has the players name IF the person creates unit descriptions for 12 races or 172 units. It seems like a lot of work, and it probably is, but its really nothing compared to the rest of the work involved in making the map. Its not some great awesome reward, but it is kind of cool =P.

Ok well thanks for any help people! Navy thanks a bunch for all your help so far. I'll add the unit descriptions you've already done once I get the time, same with Vas'.


Last edited by Nickel510 on Sat Dec 11, 2010 6:42 pm; edited 6 times in total
Nickel510
Nickel510

Posts : 287
Reputation : 0
Join date : 2010-10-07
Age : 33
Location : Washington State, US of A!

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  NavySeal Fri Oct 22, 2010 3:16 am

I have a description for Garrosh- The son of the legendary Grommash Hellscream, Garrosh only knew of his fathers failures and strode to be better than the father he hated... however when Thrall arrived at Garadar he learned of his fathers last heroic feat, Garrosh became more confident and proud and took on the task of leading the might Mag'har against all their enemies!

Kargath Bladefist- The might chieftain of the Shattered Hand clan was present during both the First and Second wars and also fought against the Alliance on Draenor, but he has now changed his sides and no longer works for the Horde, but for the Fel Horde and the mighty Illidan Stormrage!

(I take it Honor Holds hero is gona be Danath so...)
Danath Trollbane- Danath Trollbane, once known as Danath Dungalion, is a nephew to the King of Stromgarde, and second in command to the Great Turalyon. Having fought in Second War and also in Outland Danath has a great hatred of orcs, and wishes to see them all dead, and resides at Honor Hold directing his forces against the enemies of the Alliance...

Some of these may be a bit long... so shorten them if you wish Cool
NavySeal
NavySeal

Posts : 582
Reputation : 0
Join date : 2010-10-06
Age : 27
Location : New Hampshire

https://bhor.forumotion.com

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  Nickel510 Fri Oct 22, 2010 9:21 am

As you said... its a bit long! Look at WoW Risk's hero descriptions, try to get it to a similar length.
Nickel510
Nickel510

Posts : 287
Reputation : 0
Join date : 2010-10-07
Age : 33
Location : Washington State, US of A!

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  NavySeal Sat Oct 23, 2010 2:05 am

Garrosh- The son of the legendary Grommash Hellscream and leader of the Mag'har has recently joined Thralls new horde after hearing of his fathers last legendary feat. He now seeks to help the horde by ruling the Mag'har from Garadar.

Kargath- The mighty chieftain and hero from the First, and Second wars as well as the battle on Draenor. After the near-destruction of Draenor and its turning into Outland, he returned to Hellfire Citadel and now rules the Fel Horde from there.

Danath- The grand hero of the second war and fight on Draenor, the nephew of Thoras Trollbane was the second in command of Turalyon and the leader of Honor Hold. He now leads the Alliance Expedition against both the Hordes in hopes to beat them!

That better? Twisted Evil
NavySeal
NavySeal

Posts : 582
Reputation : 0
Join date : 2010-10-06
Age : 27
Location : New Hampshire

https://bhor.forumotion.com

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  Nickel510 Sat Oct 23, 2010 2:06 am

Much better, thank you navy.
Nickel510
Nickel510

Posts : 287
Reputation : 0
Join date : 2010-10-07
Age : 33
Location : Washington State, US of A!

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  NavySeal Sat Oct 23, 2010 2:49 am

High Priestess Ishanah- The leader of the Aldor, and a priest of the Holy Light, Ishanah was around when the Draenei were massacred and has a particular hate for Fel Orcs and any demon, she leads the Aldor against the evils of Outland!

Nazgrel- A famed warrior and shaman, Nazgrel is completely loyal to his Warchief and his ideals, but he also despises the Alliance and Humans. He was sent to Outland to find the roots of the Orcish race, and to reclaim their territory. He sits in Thrallmar waiting to strike...

Voren'thal the Seer- A former magister under the command of Kael'thas working for the Illidan, Voren'thal was sent with an army of Blood Elves to attack Shattrath, but he turned on Kael and joined the Shat'ar to defeat the Legion, Illidan and Kael'thas.

Ysiel Windsinger- The leader of the Cenarian Expedition in Outland, Ysiel seeks to help the ecosystem of Zangarmarsh, and all of Outland recover. She resides in the Cenarian Refuge in Zangarmarsh, directing them against the Naga.

Illidan- The brother of Malfurion, Illidan was told from birth he was destined for greatness. He was... but not for the better good. Many times has he helped demons, and many times has he failed. He now hides in Outland, evading the wrath of Kil'Jaeden, in the Black Temple, "Ruling" Outland and the Illidari!
NavySeal
NavySeal

Posts : 582
Reputation : 0
Join date : 2010-10-06
Age : 27
Location : New Hampshire

https://bhor.forumotion.com

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  fattythefat Sat Oct 23, 2010 4:20 am

Kurdran Wildhammer- The Chief Thane of the Wildhammer clan, Kurdran fought to protect his homelands in The Second War. When Deathwing breached the Dark Portal, Kurdran lead the Alliance scouts in Draenor.
Source: http://www.wowwiki.com/Kurdran

Gruul the Dragonkiller- When Deathwing hid dragon eggs all over Draenor, in his believe that noone would threat them there, he made a mistake. Together with Khadgar, Gruul destroyed the Black Dragonflight's presence in Outland.
Source: http://www.wowwiki.com/Gruul

Some more:
Terokk- The god of the arrakoa, Terokk is believed to have build Sketthis with his bare hands. After ordering the corruption of the avion hatchlings, a group led by Kirrik the Awakened rebelled against him. Terokk has now returned to Outland.
Source: http://www.wowwiki.com/Terokk

Murmur- The Elemental Lord of Sound, Murmur has been imprisoned by the Shadow Cabal. They do not have full control of him yet, but with the right funds they might be able to gain control of him. He will then be ready to be unleashed on the world again...
Source: http://www.wowwiki.com/Murmur

Arechron- The leader of the Broken Dreanei of Outland, the Kurenai, is not quick to trust. To earn his favor one must prove himself. Arechron seeks to overcome the demonic taint that corrupted his people, and protect them.
Source: http://www.wowwiki.com/Kurenai

Rexxar- The Champion of The Horde, Rexxar was born into the Mok'nathal Clan. He left the clan to fight with the Horde. Rexxar felt sickened by the orcs bloodlust, and left for Kalimdor. After returning to Outland, he has rejoined his Mok'nathal brethren.
Source: http://www.wowwiki.com/Rexxar

Neltharaku- The patriach of the Netherwing Dragonflight, Neltharaku fights for the survival of his kind. After the capture of his mate Karynaku, the Fel Orcs have angered Neltharaku. He will fight to the end for the freedom of his followers.
Source: http://www.wowwiki.com/Neltharaku

Kael'thas- The last descendant of the Sunstrider dynasty, Kael'thas, joined Illidan, who promised endless sources of magic to still the Blood Elves addiction. Kael'thas was branded a traitor by the rest of the Blood Elves.
Source: http://www.wowwiki.com/Kael

Rocket-Chief Fuselage- Rocket-Chief Fuselage is behind the crazy goblin project, the X-52 Nether-Rocket. This spaceship, the goblins will use to travel out in the Twisting Nether. Currently the rocket is not ready, and Fuselage will see it completed at all costs...
Source: http://www.wowwiki.com/Area_52

Doom Lord Kazzak- The Right hand of Kil'jaeden and Archimonde, Doom Lord Kazzak, was trapped in the Tainted Scar, when he unsurfaced an old relic, that enabled him to reopen the Dark Portal. He leads the Legion in Outland.
Source: http://www.wowwiki.com/Lord_Kazzak

Archmage Vargoth- Vargoth is the leader of the mages of the Kirin Tor that went to Netherstorm and founded Kirin'Var Village. After the attack of Kael'thas Sunstrider and his blood elves, he was locked up in a magical way in the The Violet Tower.
Source:http://www.wowwiki.com/Archmage_Vargoth

Naberius- Naberius was an apprentice of Vargoth. When Kael'thas attacked Kirin'var Village, Vargoth was trapped and Naberius free to experiment with necromancy. He now resides in the church of Kirin'var and leads his army of ghosts from there.
Source: http://www.wowwiki.com/Naberius
note: Naberius is in fact NOT a member of the Scourge!


Last edited by fattythefat on Sat Oct 23, 2010 6:57 am; edited 1 time in total (Reason for editing : Shortened...)
fattythefat
fattythefat

Posts : 519
Reputation : -2
Join date : 2010-10-06
Age : 27
Location : At your window...

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  fattythefat Sun Oct 24, 2010 2:30 am

was it useful or just crap?
fattythefat
fattythefat

Posts : 519
Reputation : -2
Join date : 2010-10-06
Age : 27
Location : At your window...

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  NavySeal Sun Oct 24, 2010 3:13 am

It was pretty good, but could use some revision Better than my first try since mine was way too long xD

Just some suggestions

Kael'thas Sunstrider- The former Prince of the High/Blood Evles of Quel'thalas, and now the self-crowned Sun King, Kael rescued the Demon-Elf Illidan Stormrage from Maiev Shadowsong in Outland. Kael joined Illidan after he was promised an end to his peoples addiction to magic. He currently resides in Tempest Keep, scheming...

Archmage Vargoth- One of the Kirin Tor who ventured into Draenor to stop The Horde, Vargoth is not entirely fond of orcs. He lead many of the Kirin Tor into Netherstorm and set up Kirin'Var village, which was attacked by Kael'thas. He currently is locked inside the Violet Tower, waiting to get out.

Naberius- Naberius, former apprentice to Vargoth, was a at Kirin'Var village when Kael attacked it. He used this to betray his former master and "friends" and did not let them find peace. He has turned into a Lich, one of the few not associated with the Lich King, and now controls the ghosts of the Kirin'Var from their village...
NavySeal
NavySeal

Posts : 582
Reputation : 0
Join date : 2010-10-06
Age : 27
Location : New Hampshire

https://bhor.forumotion.com

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  Nickel510 Sun Oct 24, 2010 10:19 am

Thanks guys! This is useful fatty. Think you could type up some unit descriptions? just 1 or 2 short sentences.
Nickel510
Nickel510

Posts : 287
Reputation : 0
Join date : 2010-10-07
Age : 33
Location : Washington State, US of A!

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  NavySeal Sun Oct 24, 2010 8:04 pm

Kael'thas Sunstrider- The former Prince of the High/Blood Evles of Quel'thalas, and now the self-crowned Sun King, Kael rescued the Demon-Elf Illidan Stormrage from Maiev in Outland. Kael joined Illidan, and now waits in Tempest Keep, scheming...

Archmage Vargoth- One of the Kirin Tor who ventured into Draenor to stop The Horde, Vargoth is not entirely fond of orcs. He lead many of the Kirin Tor into Netherstorm and set up Kirin'Var village, where he now is, trapped in the Violet Tower.

Naberius- Naberius, former apprentice to Vargoth, was a at Kirin'Var village when Kael attacked it. He used this to betray his master and did not let them find peace. He has turned into a Lich, not assosciated with the scourge, controlling the dead mages.

p.s. So like 2 or 3 lines Nick?
NavySeal
NavySeal

Posts : 582
Reputation : 0
Join date : 2010-10-06
Age : 27
Location : New Hampshire

https://bhor.forumotion.com

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  Nickel510 Sun Oct 24, 2010 8:05 pm

Thanks again navy, that works for hero descriptions, but unit descriptions need only like 1-2 short sentences.
Nickel510
Nickel510

Posts : 287
Reputation : 0
Join date : 2010-10-07
Age : 33
Location : Washington State, US of A!

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  NavySeal Sun Oct 24, 2010 9:52 pm

Honor Hold
Footman- The weak common soldier of all Alliance forces. Often seen in mass, they are equipped with shield and sword.
Human Archer- A basic soldier equipped with a bow and arrow. While not intimidating, the soldier is still fairly dangerous.
Knight- The main cavalry for the alliance, knights are well trained. Feared for their skill, knights ride into battle on top of might horses.
Captain- Veterans of many battles, Captains are the leaders of footman. They are often seen leading troops.
Mage- A practitioner of the arcane ways, mages are not overly trusted. Mages can learn many arts, often being the most useful units.
Paladin- A knight of the Holy Light, Paladins are feared by their enemies everywhere. They are given a hammer, which glows with the light.
Human Sharpshooter- Humans armed with heavy bows, they rarely ever miss. They are feared for their skill with the bow.
Gnome Spiderdroid- The gnomes are an incredibly smart race, inventing many things. The spiderdroid is one of those things, known for its power.
Honor Hold Flag Bearer- The Flag Bearer brings the flag of Honor Hold to battle. Often seen near the back, his presence inspires the army.

Thrallmar
Orc Grunt- The main unit of The Horde, the grunt is feared for its incredible strength. When used in mass, they can destroy armies.
Troll Spearman- These trolls, like all trolls, are known for their accuracy. Using spears, they cut weaker enemies with ease.
Troll Headhunter- A veteran spearman, these trolls hate humans. They destroy enemies with great spears.
Tauren Druid- The tauren, known caretakers of the land, came to Outland with The Horde. Druids hope to heal Outland to some degree.
Orc Commander- Veterans of many battles, these orcs are trusted commanders of armies. They charge into battles atop wolves, wielding hammers.
Axe Wielder- A orc wielding a mighty axe, it decimates enemy lines. Known for ferocity, they are feared.
Thrallmar Flag Bearer- An orc given the task to carry the Thrallmar banner. The mere presence of the bearer inspires all around it.

Fel Orcs
Fel Orc Grunt- A Fel Orc given an axe. These demonic orcs are known for their bloodlust, and are rightly feared.
Fel Orc Commander- A veteran, these Fel Orcs are leaders. These orcs are often seen leading others.
Netherwing Whelp- Young whelps of Nether Dragons, they are small fragile drakes. They are powerful though, and ferocious.
Netherwing Matriarch- Powerful dragons, they are feared by all. They can destroy armies, and are hard to kill.
Warlock- Orcish casters trained in the dark arts. They can cast much, they are the magical backbone of the Fel Horde
Fel Axe Wielder- Like their orcish counterparts, these Fel Orcs are bloodthirsty. Feared by all, they destroy all in their path.
Fel Kodo Rider- Fel Orc on the back of a might kodo. They throw mighty axes at their enemies, destroying much.
Fel Orc Swordsman- Orc of The Fel Horde, they wield mighty blades, slashing through armor. The blades they wield can cut through armor, but still slice a tomatoe!
Warmaster- An Orc trained in the way of war. These Fel Orcs decimate enemy ranks and often go into bloodthirsy rages.
Fel Orc Flag Bearer- A Fel Orc bearing the standard of their army. Inspiring those around them, they are often seen in the back of armies.
NavySeal
NavySeal

Posts : 582
Reputation : 0
Join date : 2010-10-06
Age : 27
Location : New Hampshire

https://bhor.forumotion.com

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  NavySeal Sun Oct 24, 2010 10:55 pm

Scryers
Blood Knight- An elven soldier, trained in the ways of the light. They control the light by force, and destroy armies with it.
Arcane Guardian- A mechanical creation of the elves, controlled by magic. They occasionally misfunction, but are great warriors.
Blood Elf General- An Elven veteran, these warrios have been through a lot. Seen leading armies, they bring devastation to all.
Scryer Initiate- An apprentice mage, they know the basics of magic. Produced en masse they can cause a lot of destruction.
Scryer Infantry- The commen soldier of the Scryers, these soldiers are equipped with shield and sword. When used in mass, they are effective.
Scryer Archer- An elf armed with a bow, resulting in death to all enemies! They are feared for their skill with bows.
Vindicator of Justice- A righteous soldier, wanting only justice. Wielding great power, they are often seen in mass.
Battlemage- Mages accustomed to battle, they are deadly. They can be used for a variety of situations, using different spells for different effects.
Rock Golem- A golem built by magic, these are seen in many places. Commonly used in place of soldiers, they are fairly deadly.
Scyer Flag Carrier- The Standard-Bearer of the Scryers, this soldier inspires all those around him.

Aldor
Lost One- A draenei that has been corrupted into a lesser form, Lost ones are still fairly deadly when in mass.
Broken Draenei- A corrupted draenei that still retains some part of his heritage. good-willed, they are intelligent and strong.
Aldor Initiative- A newcomer to the Aldor, and the common soldier of its ranks. These soldiers are effective en masse.
Broken Mage- A Broken that still retains the arcane arts. Used properly, they can cause a lot of damage.
Battlemage- (Same as Scryer)
Draenei Servitor of the Naaru- A draenei serving the Naaru, gifted by its powers to fight evil.
Draenei Vindicator- A holy Draenei that defends the righteous, and defeats the evil forces of the Legion.
Draenei Paladin- A Draenei that has been taught the ways of the light. Using its powers, it can be deadly.
Aldor Servitor of the Naaru- An Aldor soldier that serves Naaru. It has been enlightened by the Naaru.
Aldor Flag Bearer- The Standard Bearer for the Aldor, his presence inspires those all around.

Mag'har
Orc Grunt- Same as Thrallmar
Kodo Beast- A kodo provided by the Horde to help the Mag'har in battle and with supplies.
Kodo Rider- A Mag'har soldier that has mounted a Kodo to help serve its people.
Orc Swordsman- An orc that wields a grand blade. It wields a blade that can cut through armor but still slice a tomatoe!
Troll Batrider- A troll that serves the horde throwing fiery concotions from the back of a bat.
Wyvern- An orc that throws spears at enemies from the back of a wyvern. Commonly scouts, they are used for more in Outland.
Orc Shaman- A orc that has learned the ways of the shaman. The casters of the Mag'har, they are needed to help in battle against enemies.
Mag'har Champion- The greatest warriors of the Mag'har, they wield two mighty axes in battle. They are rightly feared by their enemies.
NavySeal
NavySeal

Posts : 582
Reputation : 0
Join date : 2010-10-06
Age : 27
Location : New Hampshire

https://bhor.forumotion.com

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  Nickel510 Mon Oct 25, 2010 2:47 am

OMG!! Navy, if I could give rep!! You are awesome thank you!
Nickel510
Nickel510

Posts : 287
Reputation : 0
Join date : 2010-10-07
Age : 33
Location : Washington State, US of A!

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  NavySeal Tue Oct 26, 2010 2:56 am

Fel Orcs are included and so are demons look it up on WoWwiki... and I miscounted I did 6 out of 8 since two were left over, Lower City and Illidari and u can add units to it since theres only 5 there... heres some ideas for more

Illidari Slayer (Fel Orc)
Illidari Agonizer (Imp)
Illidari Dreadlord (Dreadlord)
Illidari Overseer (Satyr)
Illidari Taskmaster (Fiend but could use Doom Guard model)

and about lower city as well ADD MORE!!!!
NavySeal
NavySeal

Posts : 582
Reputation : 0
Join date : 2010-10-06
Age : 27
Location : New Hampshire

https://bhor.forumotion.com

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  nickel520 Tue Nov 02, 2010 6:37 am

Shadow Council/Ethereals
1st Base
Nether Void – (void walker) 2g magic
Arcane Fiend – (water elemental, tinted pink) 2g piercing
Felhunter - 3g chaos
Ethereal Sorcerer - 3g heavy
Corrupted Draenei Zealot – 6g holy
Ethereal Priest - 6g magic caster
Ethereal Spellbinder - 7g piercing caster
Crypt Raider - 7g chaos
Cabal Cultist - 8g heavy caster
2nd Base
Ethereal Theurgist – (voidwalker, red with blue tint, melee)11g shadow
Nexus Terror - 11g magic
Cabal Ritualist - 12g heavy
Corrupted Draenei Paladin - 15g holy
Legion Acolyte - 16g magic caster
Queen of Suffering (blue succubus, darker tint) - 16g piercing caster
Cabal Summoner - 18g heavy caster
Fel Overseer (blue overseer) - 18g chaos
Cabal Warlock 25g heavy non-caster
These two powerful factions have formed an alliance to secure Auchindoun for themselves and further their own plans.
Capital – Shadow Labyrinth

nickel520

Posts : 8
Reputation : 0
Join date : 2010-11-02

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  haku968 Sun Nov 07, 2010 7:09 am

Lady Liadrin : First leader of the blood knights. Once a priestess who had forsaken her Light-Given powers was the first to make use of Magister Astalor Bloodsworn's proposal to use the Naaru M'uru power, Thus now leads the blood knights.


you should add a blood elf race too like for blood knights Very Happy

haku968

Posts : 7
Reputation : 0
Join date : 2010-10-06

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  NavySeal Sun Nov 07, 2010 5:30 pm

there is a blood elf race, KAELS!
NavySeal
NavySeal

Posts : 582
Reputation : 0
Join date : 2010-10-06
Age : 27
Location : New Hampshire

https://bhor.forumotion.com

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  NavySeal Tue Nov 16, 2010 4:18 am

Any undone unit descriptions? I may have some spare time to do them tomorrow. and fatty... if there is any... PLS DONT DO THEM!
NavySeal
NavySeal

Posts : 582
Reputation : 0
Join date : 2010-10-06
Age : 27
Location : New Hampshire

https://bhor.forumotion.com

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  Nickel510 Fri Nov 19, 2010 12:46 am

NavySeal wrote:Fatty no more spam... Im asking a serious question here... Pls respond Nickel
Actually yeah there is plenty. Read the first post please, I updated it. I'll try to post the full list here today when I get the chance. Thanks navy.
Nickel510
Nickel510

Posts : 287
Reputation : 0
Join date : 2010-10-07
Age : 33
Location : Washington State, US of A!

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  NavySeal Fri Nov 19, 2010 12:49 am

want me to make descriptions for all those? Ill do it, as long as fatty dont >.<

I can do them this weekend, Sunday tho, not saturday I gota drill comp then ^^
NavySeal
NavySeal

Posts : 582
Reputation : 0
Join date : 2010-10-06
Age : 27
Location : New Hampshire

https://bhor.forumotion.com

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  Nickel510 Fri Nov 19, 2010 1:02 am

I would be oh so grateful if you did! So grateful that I will slyly add a seal to the map... named Navyseal. That is if you do the unit descriptions for 12 or more races Very Happy

Thanks a lot Navy for all your help so far! And any help to come

I'll post the races now
Nickel510
Nickel510

Posts : 287
Reputation : 0
Join date : 2010-10-07
Age : 33
Location : Washington State, US of A!

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  NavySeal Fri Nov 19, 2010 1:07 am

hmm what if its that many races overall? like revisions and such cause i did 6 races earlier... and it haz to be named NavySeal not Navyseal!!!
NavySeal
NavySeal

Posts : 582
Reputation : 0
Join date : 2010-10-06
Age : 27
Location : New Hampshire

https://bhor.forumotion.com

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  Nickel510 Fri Nov 19, 2010 1:09 am

Exactly. But yeah I extended the races, so I mean if you complete the races you started earlier, +6 more, then heck yeah!
Nickel510
Nickel510

Posts : 287
Reputation : 0
Join date : 2010-10-07
Age : 33
Location : Washington State, US of A!

Back to top Go down

Outland RISK Races Empty Re: Outland RISK Races

Post  Sponsored content


Sponsored content


Back to top Go down

Page 1 of 3 1, 2, 3  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum