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Outland RISK Races

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Post  Nickel510 Fri Nov 19, 2010 1:22 am

Sorry for double posting, I just wanted to make sure you read this. If you do complete the races you started, would you please add the unit descriptions you used earlier to? Rather then just doing the units you haven't made descriptions for. It would just make copy pasting it much simpler Smile.

Also, there were some things I loved about your unit descriptions and somethings that I don't want in the unit description. I'll give an example in a second.
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Post  fattythefat Fri Nov 19, 2010 1:28 am

Nickel can't help you on this Navy is gonna do it alone... Hate doing normal unit descriptions, I'm just not creative enough...
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Post  Nickel510 Fri Nov 19, 2010 1:42 am

No problem fatty. Navy is good at it anyways. So yeah Navy, after thinking about it and looking at the WoW Risk unit descriptions, I just want the descriptions to be one sentence please.
Here is the description for the dwarf sniper in WoWR
Ranged dwarf with a powerful rifle. Got excellent range for his price.

So yeah anything that length or a little less or more, is perfect. Also, its ok if you go a little above, just don't make them consistently two sentences please. Thanks navy Smile
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Post  Nickel510 Fri Nov 19, 2010 7:12 am

Aye but its as long as one of your sentences.

Compare
Ranged dwarf with a powerful rifle. Got excellent range for his price.
to
A basic soldier equipped with a bow and arrow. While not intimidating, the soldier is still fairly dangerous.

Imo cut out A basic soldier equipped with a bow and arrow. While not intimidating, the soldier is still fairly dangerous. and its perfect.
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Post  NavySeal Fri Nov 19, 2010 1:35 pm

*cry*
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Post  fattythefat Sat Nov 20, 2010 7:48 am

Illidari Slayer:
An orc (or just Orcs) infused with the demonic blood of Magtheridon. Known for their strength and brutality.
Is that ok?

Edit:
Blood Archer: Recruited from the ranks of Kael'Thas, these archers are both fast and precise.

Don't really know with that one, just trying to lessen navys work burden...
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Post  Nickel510 Sat Nov 20, 2010 8:01 am

Thanks fatty but navy must earn his seal!
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Post  NavySeal Sun Nov 21, 2010 8:08 pm

YA FATTY! GOSH!
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Post  NavySeal Sun Nov 21, 2010 8:58 pm

Illidari
1st Base
Blood Archer- Elven archer armed with a bow and arrow with good range.
Fel Orc Grunt- Fel Orc with a large, sharp axe that breaks armor.
Fel Orc Raider- Fel Orc wielding a large sword that rides a wolf.
Minor Dreadlord- A lesser dreadlord of the legion serving Illidan.
Naga Myrmidon- A male naga equipped with a powerful trident.
Mistress of Pain- A female demon capable of causing herendous pain.
Legion Lieutenant- A high ranking demon serving the Illidari.
Broken Servitude- A broken Draenei wielding magic capable of destruction. (Im not sure if its ranged so... ya...)
2nd Base
Infernal Machine- A legion machine that shoots demonic fires.
Acid Spitter- A mutated serpent that spits acid at its enemies.
Chaos Grunt- A demon-corrupted grunt that wields to axes.
Naga Royal Guard- An immense naga, wielding a massive spike-like weapon.
Warlock- A corrupted orc wielding the demon magics.
Ashtongue Blade- A broken serving Illidan that wields two deadly blades.
Sea Witch- A female naga bearing the mystical powers of the ocean.

Should i do Illidan as well?

Naga
1st Base
Water Summon- A water elemental summoned by the Naga.
Murloc Plaguebearer- A diseased murloc sent to plague enemies.
Dragon Turtle- A giant turtle tamed by the Naga to devour enemies.
Hydra Hatchling- A young Hydra that spits acid at enemies. (Thats what it does right? Most do as far as I've seen at least)
Naga Siren- A female Naga that can create fierce tornadoes.
Naga Myrmidon- A male naga equipped with a powerful trident.
Naga Summoner- A female Naga that is trained in the art of summoning.
Sludge Monstrosity- A giant beast made of dark sludge.
Murloc Mutant- A fiercesome murloc that has been mutated.
2nd Base
Acid Spitter- A mutated serpent that spits acid at its enemies.
Snap Dragon- Dangerous beasts known for acid-spitting
Makura Prawn- A small crab-like beast swinging claws at enemies
Sea Turtle Behemoth- A gigantic sea turtle that has been tamed by the naga.
Naga Royal Guard- An immense naga, wielding a massive spike-like weapon.
Makura Tidal Lord- A giant crab-like beast that crushes enemies with massive claws.
Sea Witch- A female naga bearing the mystical powers of the ocean.
Tidecaller- A talented female naga, capable of calling massive tornadoes.
Sea Giant- A giant creature native to Azeroth possesing a massive anchor.
Naga Warlord- Giant Naga bearing a giant Spike weapon.

P.S. - About the Naga racial... Not really the best considering there is only 2 murloc units... not powerful ones either... Maybe make it all Naga? That would be far more useful, and by this I mean all NAGA, not makura or Sea Giants or Slude things... Its an idea of course... Another one would be allowing them to swim... Not a lot of water but its an idea ^^


Last edited by NavySeal on Sun Nov 21, 2010 9:54 pm; edited 2 times in total (Reason for editing : Added Naga)
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Post  Nickel510 Sun Nov 21, 2010 10:01 pm

Excellent Navy truly excellent!

Now then as for your questions/concerns,

All holy, chaos and shadow are melee.

All magic, heavy and piercing are ranged.

The murloc thing is kinda just for giggles, the real racial the spell that the 2 naga have.
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Post  NavySeal Mon Nov 22, 2010 12:07 am

Ah... I see.. and about the mutated murloc... You could just call them Mur'gul cause Mur'gul are mutated murlocs
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Post  Nickel510 Mon Nov 22, 2010 12:59 am

Oh I did not know that, thank you I will change them then.
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Post  NavySeal Mon Nov 22, 2010 2:00 am

ya i didnt find out till before either :/
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Post  fattythefat Tue Nov 23, 2010 12:44 am

[quote="NavySealP.S. - About the Naga racial... Not really the best considering there is only 2 murloc units... not powerful ones either... Maybe make it all Naga? That would be far more useful, and by this I mean all NAGA, not makura or Sea Giants or Slude things... Its an idea of course... Another one would be allowing them to swim... Not a lot of water but its an idea ^^[/quote]
Allowing them to swim would be too useful even with almost no water. It woudl also be very hard to balance since you would need other races to have as useful traits.
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Post  NavySeal Tue Nov 23, 2010 2:50 am

Fatty I said an idea! Not a good one xD
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Post  Nickel510 Tue Nov 23, 2010 5:15 am

Actually I've considered this myself and like the idea. Illidari could walk through the accidic rivers in smv, ethereals and goblins could float over the gaps in netherstorm, ogres could moves over the mountains in blades edge. Its a very rough idea not too clear or well thought out yet, but its a good idea I think.
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Post  fattythefat Wed Nov 24, 2010 12:29 am

I think it would be hard to make them able to move over some areas but not all... Like the acidic streams thing: You would have to make them able to walk on water and thus they would be able to walk on the Zangar marsh and Terrokar rivers as well... Maybe you could restrict this to areas somehow like including an object that gives an aura that covers the special regions but no other regions...
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Post  Nickel510 Wed Nov 24, 2010 1:12 am

Nah that's up the triggerers Fatty. That kind of stuff is beyond you and I, unless you have some secret map making history I don't know about.

Also NAVYSEAL STOP MAKING UNIT DESCRIPTIONS!!!

I have had a change of heart and I'm not adding instances to the map so 2 bases per race will not be needed. I am so sorry for wasting your time like this!!

But some if not all of the descriptions you've already given me will no doubt be used. I'll still add that seal in the game Smile
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Post  fattythefat Wed Nov 24, 2010 1:18 am

not adding instances? so no auchindoun?
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Post  Nickel510 Wed Nov 24, 2010 1:19 am

No auchindoun or black temple but I'll probably use the existing ones as islands or something. Floating rock hubbles for lowly jews to flee to.
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Post  NavySeal Wed Nov 24, 2010 3:24 am

I thought I was supposed to be making descriptions... Wasn't I?
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Post  Nickel510 Wed Nov 24, 2010 3:43 am

Yes you were but I decided not to include instances in the map, which would effectively kill any need for a 2nd base. You could still make unit descriptions for some of the units though, I'm just not sure which I will or won't use now. I'm going to have to make the units much more like WoW Risks units if I decide to even implement them. I might just give the map to another map maker who wants to make custom races, because right now I don't really have the time or desire to make new races and units and models, stats etc when the wow risk races will work just fine.

Also, I'm going to start work on a WoW Risk Cataclysm map which will be HUGE, like 1.5 times bigger then WoW Risk and it will feature the updated Cataclysm map. So yeah, if you guys know anyone who can help me in making balanced races for that, let me know Smile.
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Post  fattythefat Wed Nov 24, 2010 4:58 am

After all zizus work? Nickel you cant just leave it like that Sad
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Post  Nickel510 Wed Nov 24, 2010 5:12 am

We're still releasing the map, I'm just not adding in races or having zizu make any more instances. To be honest, Zizu didn't want to continue with making the map anyways and I'd rather do a WoW Risk Cataclysm on a huge map.

But hey, it'll be out by the 28th. Then you can judge it.
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Post  fattythefat Wed Nov 24, 2010 6:18 am

okay... I just had very big expectations of it...
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