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Outland Risk Ideas/Suggestions

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Dornager
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Post  NavySeal Thu Oct 21, 2010 2:27 am

Ill help test too Very Happy And I gota question... Is this gonna be like WoWR with you controlling whole region gets you money? Or like Middle-Earth Risk where you can get income for controlling fortresses (such as Barad-dur and Helms Deep) 'Cause if I know that (as well as testing king ) I can suggest some more ideas!
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Post  Nickel510 Thu Oct 21, 2010 2:30 am

It will be like WoW Risk.
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Post  NavySeal Fri Oct 22, 2010 3:12 am

I have a suggestion for allying... maybe some races (Such as Fel Horde & Alliance Expedition *any of them*) should not be able to ally [BECAUSE THEY ARE ENEMIES!!!!!!] or if they are able to ally should not get "buffs" as you such suggested, or buffs that decrease effectiveness or possibly lose such units.... I'm not quite sure if any or atleast some of these are good ideas... I can only hope that they help in atleast some way cyclops
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Post  Nickel510 Fri Oct 22, 2010 9:22 am

Thanks for the ideas Navy! I'll see if I can use 'em.
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Post  NavySeal Sun Oct 24, 2010 9:08 pm

I got another idea, kinda crappy, but I saw it in some game (not a risk so it may not work) There were some units that could switch between being ranged units to being melee units. Prolly wont work, but maybe u could make it so archers could take out like a knife or something so if enemies got close there would be some sort of melee after the rest dies, albeit crappy. Question Question Question Question Question
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Post  fattythefat Mon Oct 25, 2010 12:12 am

It would work, map type doesnt matter...
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Post  NavySeal Mon Oct 25, 2010 2:09 am

Thanks Fatty Very Happy I feel better now Very Happy
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Post  Nickel510 Mon Oct 25, 2010 2:49 am

I've considered this before and it could work... the only thing I didn't like is that you would have to activate/deactivate the ability for each unit, and in risk there's not a lot of time for that. But I'll think about it, thanks.
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Post  fattythefat Tue Oct 26, 2010 2:30 am

Are there gonna be items in the game? if so i could come up with some... like
Skull of Gul'dan
The Verdant Spheres
Twin Blades of Azzinoth?
Axe of the Gronn Lords?

I don't know any good source for this though...
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Post  NavySeal Tue Oct 26, 2010 2:50 am

Dont forget the Hammer of the Naaru or other good items! I cant think of many at the moment... Kinda havin a blank!
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Post  fattythefat Tue Oct 26, 2010 2:51 am

Fang of Vashj maybe....
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Post  NavySeal Tue Oct 26, 2010 2:57 am

Maybe the Ata'mal crystal Spirits Song (Gives strength and intelligence)
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Post  NavySeal Tue Oct 26, 2010 3:02 am

Maybe also put some simpler items in there? Like Wizard Robes or Shaman Claws? Maybe like the Lion Horn of Stormwind? I mean theres the good items then there could be the crappy ones that do something but not much


p.s. Maybe also put like bonus's for controlling regions or special places?
Ex: Blessing of the Naaru - Plus 3 armor, heals .5 hp per second, gained when holding shattrath city
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Post  Nickel510 Tue Oct 26, 2010 12:18 pm

Yeah I'll be adding items, not sure how they'll work exactly, but these names help thanks. I might do cheap/expensive items too, thanks for the idea.
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Post  NavySeal Wed Oct 27, 2010 12:11 am

About the Death Ray... You gota mention Nikola Tesla considering he made designs and possibly created one... Very Happy

Forgot to add
Eye of the Storm- You should give them (as you said) a limited amount of units but make them Draenei vs. Blood Elves since they are who are fighting there, plus maybe if they capture areas they get more units or can train units (If u do this give them like 50 or so gold at start?) I dono how much this will help... but it seemed like a good idea to atleast post this


Last edited by NavySeal on Wed Oct 27, 2010 12:19 am; edited 1 time in total (Reason for editing : Forgot something!)
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Post  Nickel510 Wed Oct 27, 2010 2:52 am

Yeah I was thinking about giving some bonus or something to capturing checkpoints, maybe even add a flag that has some bonus if u control it for a turn or somethin. maybe have the flag pop up at the beginning of the second turn (as bg would only be 2 turns) and if you capture it and return it to your home base you get.. like 10g or something.

But yeah i think it would just be race vs race, not BE vs Draenei. Might be kinda wierd if fel orcs can suddenly control Draenei units. We'll see though.
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Post  NavySeal Wed Oct 27, 2010 2:57 am

True would be wierd... but I still think the idea for controlling a point = units (somehow) would be good same with the flag idea, but I also think it should be 3 turns then flag = 2nd turn so it can be fought over

Plus would u have to use your own gold for it or would u get new gold for the small match?
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Post  Nickel510 Wed Oct 27, 2010 3:03 am

you wouldn't be able to use your regular gold inside the bg. now, i must go post zee pics of hellfire citadel!
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Post  NavySeal Wed Oct 27, 2010 3:04 am

FINALLY!?!?!?!?!!@!!!!!
!!@#!@
#!@
!@
#!@
#!@
#
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Post  fattythefat Wed Oct 27, 2010 3:52 am

whats with the !@#?
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Post  NavySeal Thu Oct 28, 2010 12:08 am

The real question is whats not up with the @#!?
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Post  fattythefat Thu Oct 28, 2010 1:06 am

There is no $ with the !@#
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Post  NavySeal Thu Oct 28, 2010 1:50 am

THERE IS NOW!!! !@#!#!@$@@$%!@@!#%$!@#$!#@$!%@$!@#$@#!$!@$#@#!%!@%!@$@!##$
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Post  fattythefat Thu Oct 28, 2010 1:54 am

still no *
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Post  NavySeal Thu Oct 28, 2010 2:29 am

NOW THERE IS S!@#!@*#$!@#%()!@_$%()!%*U()@^(%#$@*^
(!@#$)!@#*^)!#@O_(I%)@!#%P)!@#)#$*)!@#(%)!@(#%_@!_%I(@!)*$!@#_%()~ #@&!%@)#%!!()^$*)@#()%^& !@#(@$#
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